![]() ![]() But, the transition to mobile can go wrong.īefore the transition to mobile, Blizzard announced Diablo Immortal for mobile at BlizzCon 2018. And what the players want, we want, because at the end of the day we’re players too. It’s because of this, that players are turning to mobile gaming more and more. PC’s are expensive, stationary, and cumbersome compared to the small computers we pull in and out of our pockets hourly. In many countries, mobile gaming is the primary way people play games. ![]() Wild Rift, a mobile MOBA based on League of Legends (where available).League of Legends, the world’s most prolific Desktop MOBA (multiplayer online battle arena).Legends of Runeterra, a card game on mobile and PC, with crossplay.Teamfight Tactics, a League of Legends strategy game on Desktop and mobile, with crossplay.In a momentous 2020, Riot Games went from 1 game to 5, with 3 games on mobile. After a decade as the world’s leading PC game, Riot knew players were flocking to mobile for gaming, and as a company that prides itself on being player-focused, this was the next logical step to be where players want to play. To this end, they switched from the traditional pay-to-win approach to focus on player-centric in-game customization as the revenue model.īuilding on the success of League of Legends, Riot Games expanded its gaming catalog into the mobile space. With their first game, League of Legends, they focused on making a game that players love rather than creating a game simply to make money. Riot Games was founded in 2006 with a goal to create the world’s most player-focused games company. Riot Games: player-focused across any platform, now including mobile But for Riot Games, this challenge was outweighed by the opportunity. For any game developer recognizing this, means migrating their games from PC to mobile or developing games for cross-play across platforms. Today, players want their favorite games to be available to them anytime and anywhere. Live-service games like Fortnite, Call of Duty: Warzone, and Genshin Impact generate billions of dollars in revenue each year, but that's an area where PlayStation has limited experience.Riot Games provide key insights into going from PC to mobile - part of the Apps, Games, & Insights podcastĪuthored by Jen Donahoe, Marketing and Growth lead for Teamfight Tactics (TFT) at Riot Games who shares insights into expanding to multi-platform gaming on Google’s Apps, Games, & Insights podcast. Bungie has significant experience building a long-term player base across multiple platforms, and PlayStation plans to have the team support the creation of future games from PlayStation Studios. However, Xbox seems to have the same plans in mind for Call of Duty, and Ryan goes on to reveal PlayStation's true motivation behind the purchase: Bungie's assistance in creating future live-service titles. On paper, it might seem strange that PlayStation would spend $3.6 billion on a studio that will develop games for multiple platforms. They will remain independent and multi-platform, will enjoy creative freedom, and their track record in developing massively successful franchises in the sci-fi shooter genre will be highly complementary to SIE's own IP portfolio," Ryan writes. "Bungie's successful track record in multi-format publishing and live game services will assist us in realizing our ambitions to take PlayStation beyond the console and increase our potential audience. ![]()
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